Download Game Now Civilization VI is a strategy PC installment and you can see the logo picture and I got this picture from its official Wikipedia page and you can see the guy there and he has a map of world on his hand and this guy is feeling very sad because it is not easy to do that, but he is doing well. Here is the first patch to Civilization 6 and it is a big one. Many of the problems Civ 6 had upon release have been addressed in this update.
. Hi all After much feedback and personal experience I have created a mod that aims to improve the current state of the game. Focus areas - Resolving the slow and tedius production gap (pre industrial complex district) and uninspiring early game. Addressing tech research going insanely fast in mid-late game.
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Creating more meaningful choices though more meaningful policies (partially implemented). Addressing housing constraints that exacerbate the district production issues. Improving natural wonders. Resolving under-powered sea-tiles / coastal cities. Version 12 General - Traderoute duration doubled. General - War Weariness from losing amenities reduced slightly. General - Doubled Unit upgrade costs so that it is less ridiculous.
Buildings - New buildings added. Policies - readded builder charges bonus to Colonization Version 11 - More buildings added to Districts (Still more to come) - Small bugfixes with some policies Version 9 - 10 new City-centre buildings. Dozens of new buildings for Districts coming soon. This should allow districts and cities to be far more specialized and feel less spammy. Slowed Research times further (mostly in Modern and above).
This is mostly to offset science gained in new policies and buildings. District pop requirements slightly increased, from 3 to 4 (that is, more pop required to build more districts in a city). Version 8 - Loads of new policy updates. Small fixes Version 7 - Oligarchy changed to only modify food and science, rather than all yields. Medina Quarter food reduced to +4 from +5.
District production modifier cost slightly increased (still lower than Vanilla). This is to compensate for the new ability for all civs to use builders to add production to districts. Version 6 Districts - Harbor now gains +3 gold if adjacent to the city (yay coastal cities!) (Thanks to Chocolate PI for the idea and code. Districts - Holy site faith adjacency increased to +3 faith near Natural Wonders Districts - Theatre District culture adjacency increased to +2 culture near Wonder. Governments - Oligarchy government overhauled. Now increases all yields in the capital by 30% but reduces yields in all other cities by 10%. This is the government to get if you want to go tall.
Version 5 - Builders can now add +20% production instantly towards building a district for a builder charge. Aztec bonus increased to +50% production to compensate. Version 4 - Changes to sea tiles. Harbor and Royal Dockyard now add +1 production to ocean and coastal tiles. Fish and Crab resources now give an additional +1 production.
Public Works policy now gives +1f to ocean tiles, as well as coastal. Slightly increased Road movement bonuses. Version 3 Policies - Overhauled all policies up to end of industrial era Version 2 Policies - Overhauled all policies up to medieval era Version 1 Tech / Era speeds - Reduced Tech and Civic boosts (Eureka, inspirations) to now increase tech by 30%, was 50%. Tech / Era speeds - Increased tech and civic costs based on era. 1.3x in midgame to 2x in late eras Policies - Changed many early policies to be more interesting and more useful. The choice should now be a lot more meaningful. (More changes to come in later updates) Policies - Lowered all of the policies that add +100% and +50% production modifiers on Military unit production.
These are now +30%. This should make it more important to invest in a large army, rather than rapidly build one when you need them.
Natural Wonders - Increased tile yields slightly for all Natural Wonders Housing - Starting city housing in non-fertile land increased by +1 Housing - Housing from coast increased by +1 Housing - Granary increases housing by +3, was +2 Housing - Entertainment District now also increases housing by +1. Governments - Changed Oligarchy government to now have 2 Diplomatic policy slots. This should make it a more meaningful choice for City State play. Districts - Reduced production costs of all districts by approx. Screenshots Download here: Install instructions: Unzip it to '.
Documents My Games Sid Meier's Civilization VI Mods' Open the game. Go in 'Additional Content' and activate it by checking the box near 'Activate Mod' then click 'Back' and launch a game. COMPATIBILITY This mod should be compatible with most other mods, and is fully compatible with AI mods. KNOWN ISSUES - Texts/tooltips revert to Vanilla when a game is reloaded in the same application session. Mod remains fully functional but texts are gone.
To fix, close and reopen Civ 6.